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Sorry yes - I should've mentioned ; I've made the Unity Mobile/Android team aware of this thread. I hope they will be able to provide some more...
Again - my memory is fading (it's been several years since I touched the Android build process). But if I remember correctly .aar's include both...
Considering it's almost a decade since I wrote that, I don't have all the details fresh in mind. But if I'm not mistaken this is an issue when...
System.Security.Cryptography is either a managed implementation (Mono class libs), or plumbed through to mbedTLS or OpenSSL. mbedTLS and OpenSSL...
UnityWebRequest uses the platform SDK/API for http(s)-transfer, where available. As such we only "own" the implementation on platforms where no...
Maybe you ran out of memory. Anyway - good that the issue was resolved.
Did you try ?
The sign-up procedure seems to be the same regardless of what region you are in: https://www.companyregistration.playstation.com But I'm pretty...
Really? Did you check out http://www.playstation.com/en-us/develop/ ?
Please read http://forum.unity3d.com/threads/discontinuation-of-unity-for-psm.310025/ In short - since PSM (as a platform) is cancelled Unity5...
There is nothing 'secret' about Unity's integration on PSVita. It exists, is available for Unity 5 right now, and is used by several development...
As a PS3/PS4/PSVITA registered developer you get free access to Unity Pro for these platform. As hippocoder points out you will need separate...
Following SCE’s recent announcement regarding their decision to discontinue PlayStation®Mobile Support, we wanted to let you know that Unity has...
Just to confirm what has already been suggested: Because of SCE's decision to discontinue PSM, Unity 5 for PSM unfortunately will never happen.
Unity for PSM is available as a free add-on. A pro license is only needed to enable pro features, such as the profiler.
It looks like the file Assets\Plugins\PSM\app.xml in your project is referencing a file that doesn't exist (filename 'a'). You can see it listed...
Did you try switching the platform to PlayStation Mobile (PSM)? According to the screenshot you are trying to target 'WebPlayer'..
Yeah, so then it sounds like something in the project is broken the when running in Unity 4.3 (regardless of PSM).
IIRC (but I might be mistaken) the Survival Shooter uses some Unity 4.5/4.6 features. And if that's the case the project needs to be altered to...
Hi, First of all - the post you refer to doesn't seem to account for the TBDR architecture of PowerVR. Drawing overlapping opaque quads will...