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Wow. I didn't think anyone would be using this any longer with all the other options out there. Just built a sample project with Unity 3.4.2f3...
@tallyho. Yeah, I've seen leaks also, even when I don't use the gm2 and write just a simple app. I'm not sure how often the garbage collector in...
Alkisbkn. The manager points to a material, so you can easily repoint the material texture pointer to whatever texture you want once you've...
Hi alkisbkn. You're correct. Depth only applied to GUIQuadObj. The GUITextureObj and GUITextObj are basically a wrapped version on Unity's...
Hi. The GM2 system relies on several different managers working together to work properly. Right now, these systems are initialize at the...
@tsbillings. I've done circular meters before, but unfortunately, it is difficult to do in 2D. We usually use 3D object with bones to do...
@skartboard. You must check the auto update bounds option if you plan on setting up a quad object outside the view of the main camera. Otherwise...
heiko.s. I'll have to look into adding this feature. There has been some people who need it. Hopefully, it will be in the next release. Right...
I'm not sure about the original Ani, but the Ani code in GM2 was rewritten in C# by someone else. So, I don't think it follows the GNU license....
Sure, you can do your radar. The GM2 is basically a sprite system so you can draw your radar background and your blips on top of it. It...
@impla007. I'm sorry, but you may have to ask the original creator of the Ani class. I don't see any reason why it wouldn't work. I do notice...
Check your PM. It could be a filter setting issue.
ptrImage.AnimateTo(0.7f, null, null, null, "LocY", 300f, "easing", Ani.AnimationEasingType.ElasticEasing, "direction", Ani.EasingType.In); You...
Andrej. Unfortunately, I don't know of any solution for reducing drawcalls on text. It is theoretically possible to do it, but the task is not...
@iByte. Unfortunately, from version to version, there are differences. For the most part, the core of GM2 is not that much different from GM1....
Are you interested in using the GM2 to do this? If so, can you show a picture of what you're trying to do so I can better understand it?
Let's assume the hierarchy is like this: QuadMgr1 Scr1Obj1 Scr1Obj2 ... QuadMgr2 Scr2Obj1 ... QuadMgr3 Scr3Obj1...
Sorry folks. I just realized I posted this in the UnityGUI forum instead of the iPhone forum. This package is meant mainly for the iPhone, but...
Some have asked what the sample scene is suppose to demonstrate. I know the scene look quite odd with a bunch of object just doing weird things....
After 24 pages of posts in the original GUIManager thread, I figure it was time to start anew so people won’t have to read through it all to...