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XInputInterface.dll appears not to work on 64 bit Windows. Is the fix as simple as just rebuilding XInputInterface.dll in 64-bit, or are there...
I would like to call PhysX's simulate() and fetchResults() independently of Unity's FixedUpdate(). This would allow me to write a server that...
I'm having the same issue as SteveJ, although sometimes Unity makes it as far as importing an .ma file before hanging. To get to this bad...