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Hi, lets say baking crashed or I ran out of space... Is it possible to preview what was baked anyway? I see ~1000 baked textures in the folder,...
I am creating a system where i need to use the CalculatePath method for generating a road for my character. But i have some issues with it. It...
I am trying to create a script that automatically create animations and assigning them to a timeline. All works good until i have to assign an...
Has the issue above been fixed in the Unity 3.1 update? (We cannot test because of a particle bug that con't let us build our project so we have...
Same, hope the patch can be rushed through for release. In meantime we don't have much of an option but to go back to 5.3
iOS Build - Platform arcade controls in 3D setting. After updating to Unity 5.3, we have found our "run right/left" EventTrigger PointerEnter is...
We are experiencing the same. About to update to 5.2.3 and can see there are a few new fixes for blend tree mentioned so hopefully this issue goes...
Great. At the moment we have quite a few issues with Google manifests so the less SDKs we have the better.
I want to confirm that if we integrate Unity IAP it will replace any Appstore SDKs or 3rd party plugins, thus our mobile game will only...
We tried this but did not work in out instance HOWEVER we did find the cause of our problems and the solution. It was due to the interpolation...
Currently, when you exit a scene or delete a script in runtime the event handler is not automatically detached. For example: If people in a...
Hi Oisin, We are currently using PhotonEngine (PUN) for our Real-time networking (which we are happy with) and strongly considering integrating...
Cool. Thank you for the quick answer. Do you know what causes it to fail? And if it fails do i just have to try to connect again till it works?
Im making a mobile realtime multiplayer game. Is is possible to connect phone to phone. i know i need a server to give the ip adresses. But to...
i have a reaily annoying problem with my 2d trigger. if i make a simple script like int isInOtherCollider = 0; void...
Okay i will try that:) thanks
I'm building a little smile 2d game based on the physic2d but when the gameObjects hit each other there is a little space between the object.....
Hi all. When im building to android it is creating 2 identical versions of my game. but only one work. any ideas? Thanks.
wow thanks very much for detailed answer. i'll try it all out :D
thanks :D it works fine now. do you know any methods to make soften normals. i know i can make them soften in fbx importer but how do i do it with...