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From my testing, the bug was introduced in 2020.3.35 so your issue is almost certainly not related to this bug. But when I was researching the bug...
I have the same problem. All I know is that it worked with serialization version 3 Animators but the newest version 2020.3.43 forces a migration...
I think you still somehow missed the point. Custom player loops give you finer control over what happens on the CPU side but they don't provide...
The thing with Vsync is that it really depends on how it's implemented. In most cases, it uses at least double buffering but more commonly triple...
I downgraded to 2020.3.34 and the issue went away entirely. Still curious when exactly this problem was introduced in newer major versions. There...
I am not sure if it's really the same but this looks very much like this insidious problem here...
I really like the new download and install interface that shows you the progress of the entire process nicely but I noticed that installing a new...
Please make unity hub remember the previous module selection again. Maybe just for the corresponding major version if you think always defaulting...
What you are suggesting isn't actually easily implemented in the way you are proposing. But resumable downloads of installer packages should be...
I know I am kind of necroing this thread but in all this time nobody ever addressed this early statement. This might be commonly known but it...
tracker id: 1249143 Please tell me if you didn't mean that.
I had a similar problem caused by the latest Windows 10 SDK 10.0.19041.0 which is not fully compatible with unity il2cpp yet. (async TcpClient...