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Very cool concept. I love the use of multi-touch, although it is not a necessity to use it.
Have to ask: Would this play nice with mobile devices (I'm assuming it would)?
This should be the model that all asset packages aspire to be.
Thank you very much for providing a nice free asset.
This file does not appear to have a functioning project within it, does anyone have the script in discussion here? I would really like to play...
Is there other information I could post that could help result in an answer?
Thanks again for the help, this all seems to be going in the right direction but I must have something messed up with my object that is causing it...
Almost there! When I use this code, the ship seems to flicker back and forth (facing direction) with every frame, and the ship barely moves -...
Unity is also giving this message -repeatedly- while running program: Look rotation viewing vector is zero...
That locks the ship pointing in one direction (in my cause toward the top of the screen - for what it's worth) and the ship loses its ability to...
I am using the below code to move my ship along the X and Y axis in my environment but I cannot get the ship to face the direction in which the...
^^ Solved, thank you!
I am getting similar errors and lack the necessary experience to quickly remedy these problems. Any assistance outside of going back to 3.3 would...
Ideally I want my character to always face the 'blackhole' variable which I would have set up as my target that the player character always faces,...
I changed: transform.LookAt(blackhole); to transform.LookAt(blackhole, Vector3.forward); I was not aware of how to use the...
I like the idea of rotateAround, but after 'playing' with the game without a fixed circle for a while - it may simply be more fun to not be fixed...
I am trying to make a ship move around a central point at a fixed distance away from that point (along a circle around that point). What is an...
Edit: I was thinking it may be easier to change to this idea: The ship is stuck on a fixed circle and you touch somewhere on the screen and the...
So it's still not working?
semicolon after waitforseconds ?