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Hi community, Is there anyone who can help lost learning developer? Currently I am working on a game with a "small planets" principle from...
Thanks it worked!
Hi guys, I am trying to spawn objects in sine wave pattern and this is the script I am using: // Use this for initialization void...
Well that looks nice... Thanks, I will try it :)
Ok it makes sense now... So what would be the alternative approach then? :)
Thanks for the reply. I am not planning to check if they were all hit at the same time. The idea is to check if one of them was hit or not, that...
Hi forum, I was playing with code for my upcoming game and decided to cast multiple rays in one function. But I stumbled upon the problem that...
You need increase mass and lesser drag values. Drag acts as, well you could say "air resistance"
Oh my days, then it really does... Currently I am changing objects scale (randomly, within the limits) with my platform generator and that where...
Ok I found an issue, but to give a full answer I need to ask you guys one question. Is it possible for gameObject.transform.localScale to affect...
Small update: What I noticed is that Physics.CheckSphere gets called only once during the very first frame, but after that it seems just to stop...
Instead of fighting each other, maybe it would be better to explain your position guys? I presume what jvil tried to say is that using public...
Well my prefabs do have colliders, but no rigidbodies assigned to them. Could that be the reason? P.S. I thought that Physics.CheckSphere works...
I've played with boolean, but with no success... It seems that Physics.CheckSphere is not registering (or registering, but not correctly)...
Hi guys, Currently I am working on my "endless runner" game, and because it is "endless" everything in game is generated by the script. Right...
I have tried to output color values from Color.Lerp and it seems that it is lerping correctly, but with a crazy speed. Therefore I tried to pass...
By the way Lefty check this tutorial: http://www.youtube.com/watch?v=cD-mXwSCvWc This guy uses Time.deltaTime in his situation and it works...
Thanks LeftyRighty, will try it as soon as I get back home :) Btw I used Time.deltaTime instead of Time.time as first one is not dependent on...
Well mccaber I do not think that you are right by saying that color gets generated every single frame. As you can see major part of this code is...