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I have not tested but to my knowledge it should not have any problem. I so pleas inform me so that I can state it untill I have fixed it.
It might be the case. I have not tested it yet but have not have any complaint yet either. I have a hard time to belive that it might be any major...
Hi, Sorry for late response life have been hectic with a new born. I have thought about what you wrote and I intend to implement a way to run the...
I have some problem with the keywords. Can any one find my tool searching for the keyword threading? I have it in my title but that does not seam...
I still have to little to fill a whole part of the tutorial. So I will wait some more time for more content (questions) to arise. So I any one got...
I'm about to do a new video and will include some structure thoughts on switch time (limit the number of threads) and when is the main work run....
Due to a bug reported by paraself, I have sent a new version to Unity. There for it will take some more for new release.
I have added a wait function now. It also has a timeout if something would lockup which I have not foreseen or if threads are starting threads and...
I will add such a function and send it over as soon as I have time. It should not be to advanced since it could just be an AutoResetEvent...
So as I understand it. The function you would like to have should make the main thread sleep until all threads are done processing work. I...
Now i have added the wrappers and made a video about it. The updated version (v2.1) is sent to the Asset store but it will take about 1-4 days...
For the waiting part I just thought about it, you could probably use some type of coroutin. I still would highly recommend using e.g. some model...
Happy it worked for you :) In regards to your question. Yes it's possible but I would recommend not to do that. The point of pushing to threads...
Hi I mostly receive that error when I do" if (som gameobject! =null)". The reason for the error is that you are accessing a unity class which is...
Two more videos. :) [MEDIA] [MEDIA]
First video is up: [MEDIA]
Manuscript and code done. Have pushed a first version to the asset store for review. Will however update it after the video is done with some...
I have followed your suggestion and made 3 demos in increasing difficulty. They are not super complex but focuses on different approaches and...
Some more steps done. Is it interesting to include different solutions on how to use threads or is it better to just focus on one to not confuse?
I have had an tremendous workload on my job, so i have not been able produce the tutorial more than 50 % through. I have the rest in my head...