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Think that is depending on how you do things. The AssetDatabase class might be of help there oh and the EditorUtility class.
http://unity3d.com/support/resources/example-projects/animationapi
Very informative, thanks.
Speed: not really. Depends on how you code. Capabilities: Yes. Delegates work only in C# for instance.
There is also GUILayoutUtility.GetLastRect(). But it seems its not documented.
Just use enable = true or enable = false on the script that holds the OnGUI function. Have your trigger script look something like this:...
http://angryant.com/, check out the Behave project, think it is designed for just this.
Don't think its a matter of volume as much as a matter of forum structure.
See the 1 in the picture increment it and more materials can be assigned.
Try this private var frames: Texture[]; function Awake() { for(i=1;i<29;i++) frames[i] = GetComponent("fart_"+i.ToString()); }...
Im looking for a way to project an inverted shadow (shadow is white, rest is black) into an alpha channel. Its for a 2D game. The game consists...
You can increase the materials count to more than one and assign more materials, but dunno what it will do if there is no UV mapping to support it.
We got forum for Scripting and UnityGUI would be nice if there was a place to put questions about creating Editor script stuff.
Im doing a sprite animation sheet, which is basically what is found on the wiki with some modifications. Now the scripts works fine when i...
Some AAA titles in the past did this and i hated it.
This is cool. Nice Job.
Define wasted CPU cycle?
This does not seem to have anything to do with Unity scripting, other than learning C#? There are a few forum treads that link to good C#...
Try and run your project trough Shark, and check what the processor is spending the most time on, maybe its not a light problem at all?
Try search the forum i seem to recal someone adding a very simplistic xml parser. Edit:...