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Hi, I'm trying to use the ShipControls script from the wiki to move a spaceship around. The script is here:...
Thanks Leepo. How would I do this though considering that each prefab's information is shared via its network view and now there would be two...
I purchased this tutorial and am finding it helpful. I have however, run into a problem that I am hoping the community can help with. In my game,...
I wish that there were Outer Space Assets in the standard assets. There seem to be tons of miscellaneous forum posts about how to do planet...
bigkahuna, care to share yours for the community? OldMonk
No, it isn't a really small sphere next to another object. How do I tell if it is UV mapped? I just add a default sphere and drag the material...
I tried using a MeshRenderer but that didn't work...
I'm trying to create an energy field around a spaceship. With the help of a shader on the wiki, I was able to create a decent energy field....
Hey, actually I figured it out. I had tried the following: if(clone.name == "Photon(Clone)") { Destroy(clone.GetComponent("Ellipsoid...
We have a space game where ships fire photon objects that are cloned objects of a prefab of ours. You can see here what I had been doing after a...
robur, I'm trying to use your new shader. I created a shader with your code. Then I created a material, gave it the ForceField shader and set a...
Just wanted to update this as the weekend has passed. Anyone have any ideas or simple, working examples of calling another script that retrieves...
I have assigned the GameObject containing the script (Points) from inside the editor itself, not in an Awake() or Start() function. Again, just...
Well, actually. Good question. I realize now that since it did not let me attach my script as the public variable, that I assigned the...
I have tried these methods before and I still get errors when trying to reference data from other scripts: FYI, I am trying to use this method:...
Hi Everyone, I, as a Java programmer, continually want to reference attributes in other Game Objects or scripts (we use all C# in our game)....
Ok, yeah I think I will give Vectrosity a shot. Will the $15 version include this functionality you described?
Yes, I understand that I would have to redraw the circle onto the new copy of the texture, but how would I do that? Would you try using the...
Hi, I am working on a game that takes place in space and I have a circular radar image that I am using and I want to be able to draw a red line...
How would I go about updating the Planet shader to Unity 3? http://www.unifycommunity.com/wiki/index.php?title=Planet