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Hey! Our game, Operation Valor, has just been released on Steam. [MEDIA] It's a tactical 27v27 top-down shooter. Think top-down...
From what I've seen 1.0.0-pre.15 doesn't support full paths to custom snapshot value templates anymore which are used by the docs. By looking at...
Hey! We had the same issue and contacted Playfab support about it. They told us this is a known issue when using Ubuntu 22.04 as a base image....
You should be able to do something like this: Entity colliderEntity = default; var collider =...
The presence of NetworkStreamInGame is handled by your own connection flow/logic. So if you guarantee that it's been added to your network...
Once you go in-game while having the CrashScene open you should be able to spawn a cube by pressing space. Once this cube intersects with the...
Huh, maybe I pressed the submit button too quickly lol. Anyways here is the project. I added another scene called 'FreezeScene' for another...
Hey, I recently started noticing quite a few crashes related to Havok. After investigating it a bit I managed to narrow it down to a new feature...
I think I know that one. It happens when you have ghosts that have the same archetype for their root entity but different child hierarchy layouts....
Having a prespawned ghost that only serializes the following component will throw 'Overflow writing data to dynamic snapshot memory buffer' during...
I think that's the same issue as...
On that note, I would like to hijack this thread to ask how NetCode will work together with the new relay service that the transport package seems...
Unmemorable hobbyist games? That's a pretty harsh statement. Photon quantum uses fixed-point math as well.
Hey, @steveeHavok did you have a chance to take a look at this?
Oh, that makes a lot of sense, for some reason I thought it would build volumes for me.. Casting a ray from the inside to the outside seems to...
I'm not sure if this is a bug or by design but I can't seem to get the Check* and Overlap* extensions to work with mesh colliders. When I put the...
Unity.Build isn't automatically referenced. You have to reference it in a custom assembly definition.
It's very strange, it doesn't happen to all the ragdolls. I've uploaded another video that shows how the same two ragdolls have that behavior but...
Thanks for the response. Making the ragdoll parts overlap didn't seem to help. The collision between the different parts was already disabled if I...
Hey I've noticed that ragdolls randomly explode. With that I mean that some ragdolls seem to create a force out of nothing. Here's a video that...