A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Looks like UE4 will have Speedtree reintegrated. It will be interesting to see what they charge since UT5 will have it included as part of the...
Not a professional but as a long time PC gamer and casual iOS gamer (Eclipse, NeuroshimaHex, Agricola, Suburbia, etc) I would say the importance...
Serious developer? You mean serious indie developer don't you because most AAA companies targeting the PC and consoles probably aren't going to...
I would have been developing with Unity since 3.x if UT had a more reasonable subscription model (or any subscription model back then. :)) As a...
Yeah, C++ itself is actually not that hard to pick up coming from a Java/C# background. What most people will find tough is the lack of...
Obviously. I'm certainly not 16 nor cheap and have been programming professionally in C/C++ and Java/C# for about 16 years. I'm really digging...
The UE4 marketplace already has a starter kit for a tower defense game. Looks pretty good but I haven't checked out the code and how it was...
What GPU/CPU are you running? I'm running an i7-2600k (stock clock), 16GB RAM, and a GTX580; UE4 flies on my system.
That's a good point. I think UT probably has 6-12 months before UE4 stabilizes and fleshes out any missing features such as UI, multiplayer...
If UT offered a subscription-based model at $30-40/month with no initial 12-month commitment, I'd actually consider subscribing in addition to the...
Who are you replying to? I'm sort of confused what point you're trying to make.
Going to C++ from C# is a little harder than the other way around but it's not like going from a scripting language like JavaScript to C++. The...
That's a HUGE plus in UE4's favour if you ask me. Developers are no longer tied to the engine supplier's release cycles and can patch the engine...
That's nothing like piracy. If Epic didn't want to allow this behaviour, they wouldn't explicitly mention that you can cancel your subscription...
Of course (and I updated my post to clarify a bit) but what I was getting at is more people would be willing to subscribe at $19/mo than...
While I generally agree that there aren't that may indie devs who would pay for a 12-24 month subscription, I do think there is value in...
I've been a long time lurker since Unity 3 and have always been put off by Unity's upgrade paths; they seem to hold back promised features for...