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I've been told a fix was made for a later (unmentioned/pending) version and that the option to enable/disable the analyzers would be removed in...
Now that I read the line again I noticed the user was referring to the one that returns a PostProcessResources when I thought he was asking about...
Does it work in build for every materials though? It works fine in editor for me but in build some materials work whiles others not despite using...
Thank you :)
Update: I found a solution the following day ! (it isn't mentioned anywhere I checked sadly) Basically don't change the material's shader instead...
Same problem and no solution yet sadly :3 Unity 2022.1
>10 sec Script Assembly Reload times on every code change has entered the chat. Well hopefully by 2024 they implement .NET CoreCLR in editor side...
You can safely downgrade back though yes ? Tbh I also stopped upgrading to minor versions cuz most of the time I get new issues without the old...
Thanks it worked (2022.2.0f).
That's what's confusing me, I had tested a new empty proj with 1 plugin and 1 empty mono script to track iteration time a couple of months ago on...
What's maddening for me is that in one of my experiments my whole codebase + plugins folder only accounted for about 3.3 secs of the total 10s+...
I had a 1.1s to ~2s speed up in iteration time in 2022.2.0f1. Decent news I'd say but Idk if I'd be risking to upgrade my project over that for now.
This problem existed since at least Unity 2020 and still is in 2022.1. Now I also have an issue that comes and goes with TAA's motion blending...
I just tried the latest 2022.2 beta which has that issue fixed but no improvements whatsoever to iteration time sadly.
In the bug report it says the package manager has to be open for the issue to occur. This isn't the problem most of us are discussing here but...
Scenes made in Gaia's older versions aren't optimized and I haven't used it in about a year and half so I still need to test the newer ones but...
SRP = Scriptable Rendering Pipeline which can refer to either URP or HDRP as I'll be using this term a bit. It's worth noting that you can start...
Yes I read other people mentioning the same thing notably the packages. Unfortunately they removed that option in the LTS of 2019 and I also read...
The asset is called "Aura 2" for volumetric lighting but depending on the Unity version you're using I recommend you check alternatives first...