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@SolarianZ Awesome! Great work it's looking good. I will post a few screenshots from our run-time Timeline system in a few hours.
@SolarianZ Type @ then start typing my name to see a list of matches. It should look like this: [ATTACH] Your mulit-output branch sounds great....
@SolarianZ First let me say that we have been using your Monitor tool for the past several weeks and we really appreciate it! It has saved us a...
@DavidGeoffroy Apologies for resurrecting this somewhat old thread but I am currently implementing my own Timeline-based system for authoring...
@SolarianZ I appreciate the thought and the message about it. Unfortunately, there are still things you cannot do with the run-time API for a...
FWIW @LeFx_Tom I think the answer is no. AFAICT work on Timeline and the Playables API is stopped. Most of the news coming out of Unity is about...
@DavidGeoffroy Quick API question: Is it really the case that with the current Playables / PlayableGraph API there is no way to query the system...
@SolarianZ Thanks for the quick response. This confirms my understanding of the situation as well (I cannot believe you cannot do this!!). I...
@aquacoon2049 Sorry to revive such an old thread but I must ask you this: How were you able to properly rendering multiple outputs in your...
When constructing a playable graph, all connections are created (ultimately) by calls to PlayableGraph.Connect(sourceOutputPort, source,...
@SolarianZ Your efforts look really nice. Good work. I was also able to auto-translate your conclusions and they were quite readable. Thanks for...
@Lieene-Guo That does indeed make sense and seems more fundamentally-correct. I am glad to confirm this as I was quite annoyed when I thought I...
@Lieene-Guo Are you certain that one world's job can depend on another world's job? I had the understanding that each dependency graph was...
Getting access to GameObjects inside Systems can be done about a bazillion ways. The dumbest and simplest way is probably this: public class...
@SupinePandora43 @AdamBebko Write a system that lazily-instantiates one from the client only. Such a system is extremely useful for a wide range...
@adammpolak if you paste your bootstrap code it will be easier to know what's happening. Your assumption 1 is correct. In theory, yes your...
@MakotoHomma confirming the same behavior on my end. I will probably take a look at this later today or this week and see if I can figure it out...
@florianhanke @Enzi Ok good news I suppose: I did a bunch more work on this and found out what I think the magic formula is for properly using...
Honestly, @florianhanke and @Enzi I have found the use of SubScenes to be extremely confusing bordering on infuriating and insane. I have spent a...
@adammpolak Here is the code from my custom bootstrap. This particular code is establishing a world for the client's "Application state" which is...