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I solved this by add an empty gameObject as cinemachine camera‘s follow and look at object.Then rotate the child charactor.
I just set my main charactor‘s rotation equals main camera's rotation.CM Freelook's Follow and Target are both main charactor.Binding Mode is...
@Gregoryl
Hi,I am using a cinemachine freelook camera to create a camera like Uncharted,which can look around the charactor and aim the enemies.When I aim...
Thank you very much.I solved it by modify some code in CinemachineBrain.:D
Thank you.So I need to get camera‘s information after Cinemachine has set main camera's position?I tried to get those information in LateUpdate()...
I'm using cinemachine freelook camera to create a 3rd-person demo,but when I use Camera.WorldToScreenPoint() or make a direction follow main...