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---snap center of the face - yes. ---everything cube - no(can be any custom mesh)
should snap over the center of surface of gameobject, even if it is rotated like in 3rd image
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RaycastNormal : MonoBehaviour { public float...
I want to implement snapping of one game object to the other like in "Google Blocks" application. Snapping should happening irrespective of game...
I'm want to use sketch fab to import and export 3d models from unity to sketch fab and vice versa for export. Sketch fab don't have sample scene...