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Hello, Has anyone got the camera stacking to work using Graphics Compositor or any other way? I did, but performance hit is ridiculously big, it...
Hello. Has anyone managed to stack cameras in HDRP without issues or made shadows work with SGT with one camera? Long distance view is needed for...
Update 19.10.2022: In deferred mode URP, no lights are seen in Unity 2022.2.0b11 Scene view except Directional Light. For all new scenes. So not...
Hello, I'm using URP ad just upgraded from newest 2022.1.20f1 to the 2022.2.b10 build. Now there are no lights showing in the Scene View except...
Thank you guys. It turned out the problem occurred after giving the project too long folder name. Everything else worked, Unity as well, just not...
Hello, I need to get the closest point on the box collider surface while being inside it (in a trigger) and can't figure out how to do it. Both...
Hello, Just installed some Visual Studio Update - now all scripts from Unity aren't recognized, lots of red errors. Does anyone know what...
I see, so it's that way. Your implementation is complex, especially with the joining/smoothing algorithm. I thought maybe you could copy at least...
Yeah, I would prefer that as an option too. Can totally afford using exact 1:1 version only constrained by radius, in fact, I do need this...
Hi @jbooth. Just quick question - is URP deferred mode working at this point in Better Shaders? It's available in Unity 2021, gives a lot more...
Hello Darkcoder, Thanks again for this great asset. But I just noticed that in URP the SGT terrains don't work in deferred mode at all. Can we...
No, I'm afraid I don't have it as I have a very complex setup with 1st and 3rd person perspective, many weapons, full IK physics, gravity...
Hi! I've bought your asset and it's working fine for me overall, but I have a problem with character standing inside a plane. I have a kinematic...
Hi, I love your system. But how can I switch to URP in current version? It doesn't switch automatically and I don't see any manual converter now.
Hi! I'm looking for really far distance shadows that could be cast from big spheres (like, 20-300k unit radius) on other such spheres. Currently...
Yes, Mirror and Dotstnet integration fixing floating point for great/inifnite worlds would sell majorly. So I'd encourage devs to develop such...
Hi, I'm interested in creating an online space prototype, where you load whole planets with settlements and interiors when you approach them (in a...