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optional only, you can bake using any shader with metapass
Actually, it's half way working, I stuck at this:[ATTACH] do you know why? I debuged the code and finally got to focus on a loop: while(uerr ==...
Who knows what's the maximum range of HDR lightmap color in bakery? How can I get float color buffer?
Anyone know how to batch bake by script? I use v1.4, and when I trigger RenderButton(), one time bake is fine, but when bake in batches, it would...
guycalledfrank said: Not just the shadowmask, but with attenuation? There is no built-in option to do that, but you can get it with some...
Hi, I find that the intensity of directlight in baking is rgb * intensity in ".bin" but know little about the following process. Is there a way to...
Hi, Arthur! Recently I've been thinking that if I can bake all point light with it's intensity into a channel of shadowmask? Further more, I...
I'm using 1.4 btw.
Hello, I wanted to bake a plane with colors. but it failed, why?
Looking forward for remote baking! And you are right, somehow __ExportTerrain is the problem, I fixed it, thanks.
Hi Arthur, I just updated to 1.551 and I encountered because of my Terrain. Any idea? 1.4 and before it's OK. And I tried to compare codes but...
Hello! Is there a way that I can use it in unity5.6? I tried to fix the warnings, all running seems fine, but the result is weird. [ATTACH]
@guycalledfrank ↑ Hi, I wonder if the dilation color could be closest pixel color? It should be. The dilation is limited to something like 16...
After taking a further look at my problem, I realised that my problem is about how to activate backface GI only for part of my gameobjets, which...
Definitely, thank you, really need it. -edit. haha misunderstood, may you send me a copy if possible, so I may learn as well.
[ATTACH] Hi, I wonder if the dilation color could be closest pixel color?[ATTACH] I was experiencing something like [ATTACH]
Seems like only happens with mask .tga. And I think I noticed a key phenomenon. After I killed the unity.exe and reopen unity, the .tga that was...
Seems like only happens with mask .tga. And I think I noticed a key phenomenon. When I taskkill the unity.exe and reopen unity, the .tga that was...
[ATTACH] just updated 1.51, stuck on last step of writing maps into the foler. Strange.. I'm using shadowmask mode.