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Thanks for taking a look at it. It sounds like this issue is specific to my version of Unity. No sense for you to spend time on an edge-case...
I appreciate the reply. I'm actually on Unity 5.1.1. Unfortunately I have an old effect which is key to my title that prevents me from...
I really like the bloom effect and the ability to only view the bloom for fine-tuning is a very nice touch. Unfortunately the amount of garbage...
My project uses two cameras - one for the background and a second camera for foreground action. Ideally I'd like to use this asset to transition...
FYI for the Vintage shader it looks like you're manipulating strings in the OnRenderImage function every frame which is causing garbage collection...
Thank you for the fast reply that suggestion solved the problem.
I updated my version of cInput recently and just happened to check my profiler today. It looks like the cObject created when cInput is...
Aubergine, thank you for the fast response. I had actually tried that approach, but after taking a second look, it appears that I neglected to...
I've been using the BlurH/V and scanline(security cam) shaders and have run into a problem. It doesn't appear that either of these effects are...
In case anyone is still using this shader and runs into trouble upgrading to Unity 5, here's a process for modifying part of the shader code so...
Thank you for the reply. I was using a maximum of 50 control points and 4 points between. I am including an image of the profiler taken while...
I just purchased this asset today looking to find something with more flexibility than the built in trail renderer. After incorporating Better...
This may be a bug that has been addressed by unity. I would love to run the patch but the download is incredibly slow for some reason. (625893)...
I am getting this same problem. Is anyone else using procedural materials (sbar) in the scenes in question? It seems like this could be the link...