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Tried this and worked like a charm. Tested with Unity Hub 3.0.1 & Unity Editor 2021.2.14f1
I've also tried to change the Unity's video implementation and switched to AVPRO package. And I'm having the same problem as well, the logs say...
And this is how the Video Player component looks like:
Hello everyone, I've been having problems trying to play a previously downloaded video on Quest2. I'm using the follwowing to download the file:...
Hello everyone, I've trying the different alternatives here with no much luck. What I'm trying to do is avoiding the user movement (not the head...
Nice! Didn't realized about that. Hope this serves for future reference.
Hello everyone, I've been playing with the Oculus 180/360 video example included in the Oculus Integration package. The demo scene is called...
Hi Simon, after some frustration and realizing that UIToolkit was not the ideal approach for what I was trying to accomplish I've decided to go...
Hello everyone, I've been following a couple of examples in order to generate a listview with a dynamic list of buttons. Pretty much the same as...
Hello, I'm doing something similar to your example, but in my case, the number of items is different on every call. And I'm getting a...
Same happens to me on 2017.1.1p1. Didn't had a chance to go through all add-ons yet, but I'm not sure if this started to happen after we moved to...
On local: 2017.1.0p5 + FB SDK 7.10..
Sorry, didn't tried with cloud, only applies to local builds.
If you try with my previous workaround it actually works. Check this thread for more info
Well, apparently if you remove the dll in Facebook.Unity.Gameroom.dll in \Assets\FacebookSDK\Plugins\Gameroom\Facebook.Unity.Gameroom.dll it...
This is still broken on local builds for Unity 2017.1.0p5 + FB SDK 7.10..
I've found a workaround.. Close Unity Editor Remove the Facebook folder in C:\Program Files\Unity\Editor\Data\PlaybackEngines Remove the...
Same here. This is really annoying. Is there any workaround for this? Do I need to reinstall Unity without game room?!
Hello, have you managed to solve this? AFAIK ARToolkit doesn't support webGL.
Thanks so much for your response. And how can I add an exit transition to the blendTree from there?