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So, it's safe to say that we can use UNet normally right now and expect WebGL to be supported in the future?
Which tutorials do you guys recommend for people migrating from Photon to UNet?
Is there a list of browsers that currently support Unity WebGL games? A compatibility matrix, maybe? Also, what's the best way to detect required...
Are there any special techniques for compressing data for WebGL builds? Building texture atlases makes any difference? What about 256-color...
Does the built-in UNet solution use WebRTC or Websockets? In the case of WebRTC, who provides the brokering? What about STUN servers?
Are those components ready in Unity 5.2? I mean, can we start developing some projects on it, knowing that in the near future they will be working...
Does this work with the Flash export plugin?
We're working with a 2D game, heavily dependent on GUI widgets, and we're looking for a resolution-independent solution for Unity. Is NGUI the...
If you click on any button in the UI, the character starts attacking. There are also some slowdowns in the web player when using specials or too...
Do you plan on adding Horizon Bending, like this? https://www.assetstore.unity3d.com/#/content/9750
Are 3D vehicles supported?
Anyone noticed a bug when sliding with the square? If you move the character while sliding, the collision fails and you fall.
Has this been implemented in the Flash export? http://forum.unity3d.com/threads/117445-Screen-lockCursor-in-Flash...
Based on my first post, you can see that i'm already aware of baking. The question itself is this: "Baking" could mean anything: from a...
How do you guys minimize your build size for Flash games? Smaller compressed textures? (512x512, JPG?) Which kind of audio compression for...
Substances are supported in Unity Flash games, but what's the behavior? The substances are baked into the build, meaning they are transformed into...
Flash Player 11.2 introduced the long-awaited mouse lock feature. How can we make use of that feature in Unity Flash games?
The current Bootcamp demo is full of badly-written code, JS gotchas and ugly hacks. Is there a plan of porting the demo to C# with a proper and...
Raycasts won't allow me to determine force.
Not the networking part, just the single-player system.