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Version 2.9.4. Unity version 2022.2.1f1 or 2022.1.24f When recenter to target heading is enabled, then X axis value is updated in pause, when...
Is it possible to detect that a connected XBOX gamepad has a share button?
In project we have high default max angular speed, around 150(25 is also bad). And this is problem for capsule collider. Here is video from empty...
All Ad types Playable, Video. I created a ticket = 1045821. Code to wait initialization: if (!Advertisement.isInitialized) { await...
"Device Model": "Xiaomi Redmi Go" "Operating System": "Android OS 8.1.0 / API-27" "Unity Version": "2020.2.5f1" Ads version 3.7.1. Using test...
Unity 2020.2.5f1
Unity ads version 3.7.1. In test mode. When we press ads button and immediatly hide game(so device is locked). Unlocked it and return to game we...
Hi, it is possible to manual update tween(all tweens)? Without dependence in Unity update? For example I need simulate 1000 ticks in game, and...
Try to check this - http://unity3d.com/learn/tutorials/topics/scripting For example for activating gameobjects -...
First get gameObject from Image and then use activeSelf. img.gameObject.activeSelf
Try GameObject.activeSelf - http://docs.unity3d.com/ScriptReference/GameObject-activeSelf.html
Instead of enable you need use SetActive.
You are deactivate gameobject, and never activate it back. I have already said that you need additional check.
So Image.sprite = null does work. You need then try this: ThirdNumber.enable = false; //or ThirdNumber.gameObject.SetActive(false); Also you need...
You need validate current numbers. For example(i dont test this in unity, just typed here): private void Update() { timeRemaining...
You need add "using UnityEngine.UI;". Image - https://unity3d.com/ru/learn/tutorials/modules/beginner/ui/ui-image FirstNumber and other is you UI...
With this i receive same value as with relationship: public class NewBehaviourScript : MonoBehaviour { public Transform FirstTransform;...
I just a basic idea and u can optimize this, for example: // Sprites from assets public Sprite[] NumbersSprites = new Sprite[10]; //...
So you problem is detect where user touch screen? You can try this: private void Update() { // Mouse if...
You can try this: [ATTACH] public class NewBehaviourScript : MonoBehaviour { public float timeRemaining = 106.0f; public int third = 0;...