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I just tested on oculus and singlepass works. I tested on the same Unity version. It would seem the problem occurs when using windows mixed VR...
Yes I activated singlepass in EnviroSky -> "Rendering Setup". I tested on mixed VR (Samsung HMD), can also test on Oculus if needed.
Hi, the asset looks very good, but with VR it works only with multipass rendering in Unity 2018.2.10f1. Singlepass causes the sky to be mirrored...
Yes it's a good thing they are getting rid of unet, hope they replace it with something better :). Seeing bad code isn't new to me, just a bit...
Look at this spaghetti code from the networking part of the engine...