A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Got it, that worked well enough, thanks!
Thanks Jeff, turns out that I just didnt have the right test user setup. Another question on Restoring purchases using Codeless IAP. Whenever I...
Hey, I'm trying to get IAP working with GooglePlay, but I keep getting a InitializationFailureReason.NoProductsAvailable error on initialization....
Interestingly enough, it is a C# script and it works fine, as long as compiler versions are the same. Also, It's only data, so a list of public...
Thanks Kurt, but that's the thing, I'd like these to be in a single assetbundle, so that users don't have to load multiple files. I worked ym way...
Hey! So I'm trying to find a way to allow users to create custom content for my game, using Unity as the editor for this content. So far, it works...
Bunp :S
Bump
Awesome thanks.
None of my http requests work after the app has gone into the background. Is there any fix for this?
Hello, i recently purchased this asset and i get a error upon import. It can not seem to find any of the XML info. It is correctly importing them...
I am using GetSpectrumData for audio analysis, to get the frequency data. My question here is about what data does Unity use behind the scene to...
So in case anyone wants a quick C# version of dbAccess:
Hey, I was casually googling "Unity3d facebook" and came across this post, written in March 2013:...
I am using FMOD as a plugin for a few reasons. I want access to the full functionality, I want to avoid Unity's Audio latency problem, but mostly,...
Here is a link to a sample project that will cause the error: http://speedy.sh/V9WGw/FMOD-Unity-Demo.zip
I am using an fmod plugin for Unity3D. Compiling to Windows and OSX is fine because I can dynamically load the DLL/dylib. The problem comes when...
I think chaosgod is on the right track for this. ALthough 48 different models for a wall seems like a lot of work. Since I have a large...
An good compromise between algorithm-intensive and asset intensive map edition is to divide your tiles into 4 sub-tiles. These will have their...
My own guess is that the two first frequency samples being empty is normal. There are two things that might cause this. First, the mp3 encoding...