A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You already have this possibility: Just add the mesh collider to a child gameobject and adjust position, rotation and scale
Probably you took an absolute value where you shouldn’t have. Show us your the code where you „add 2 angular drag“
Hey @randallthymes , Can you post the code you’re using to calculate the force from the raycast? I have a suspicion you’re doing the damping wrong :)
You can rotate either the parent anchor or child anchor. Changes to...
Probably because the script that reads the accumulated force runs before the scripts that add forces. You can change that presumably. Here’s the...
Probably the „drag“ is too high. Try setting it to zero
You’re right, you need 3 numbers to define the rotation of an object. I failed to explain more clearly what I meant: if you click an object in...
In 3D Space, when you align two axes, the third axis is automatically aligned. Concerning your other posts: sorry, I found them confusing :D...
If you're in for a simple, cheap, but paid solution, use this https://assetstore.unity.com/packages/tools/physics/quaternion-pid-controller-40096...
Forgive my ignorance, but I was not able to install 6.2.0-20.20 because I didn't find it with apt install linux-image-.... Instead, I installed...
I'm also on Ubuntu 22.04, have a Ryzen CPU and facing the same issue. I already gave up after an extensive search two days ago but then decided to...
thanks @karliss_coldwild , exactly what i was looking for. I actually searched the forums the day before yesterday and decided to post today...
Hi there, I looked around in the forums and the Editor does seem to run nicely on Ubuntu 22.04, so pretty sure I messed something up with my...
Ah, I see, what about this piece of code: void Update() { wheelCollider.GetWorldPose(out Vector3 pos, out Quaternion rot);...
In case you’re happy with just the looks of it, use a wheel collider without rotation and keep the visual model separate and tilt just that.
I think a puzzle piece for the solution might be https://docs.unity3d.com/ScriptReference/Physics.ComputePenetration.html Given two colliders and...
Not sure if I can contribute anything to an actual solution, but unless we’re talking thousands of rigidbodies affected by the explosion and...
Mesh colliders work just fine with hollow (non-convex) meshes as long as they’re static. That means anything in your scene that does not move and...
Depending on the graphic fidelity requirements of this effect, you could may precalculate the smoke in blender and export that or do something...
Unfortunately that’s how it works. With the assumption of convexity, the computations needed for finding out if two things collide are orders of...