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@julianr - I'm very sorry, that was one of our key upgrades with 3.0 . We'll release the code as far as it is later on so you can still use it if...
@Everybody! - This is important: Hello everybody! For the past few weeks, we've been telling you about a big announcement. Finally I present to...
@Shepar - I hope the UFPS update helps, but i'm totally lost at this issue. @wheelbarrow - Almost! It should be...
@x_ming_x - Thanks for the quick fixes! The first script fix shouldn't have any side effects, though logically speaking that shouldn't be...
@Shepar - Did you setup the UFPS character correctly: [MEDIA]
@rbm123 - Unfortunetly thats a Unity physics bug. It may also be the force setting in your bullets. @Shepar - Hmm, this seems extrmely weird....
@rbm123 - 1) In the RFPS weapon script, it has to be "Damage" with a capitalised D. 2) Set the tag of the "FPS Player" object to Team2. I think...
@rbm123 - Have you watched our RFPS vid: [MEDIA] Also, whilst in the editor, set the current enemy to FPS Player, which is a child of FPS Main...
@Tinjaw - 1) You can confirm by going into the asset store through the editor and seeing if theres an "update" button on the SAI store page. 2) Go...
@Tinjaw - 1) Nice work! I'll look into why its not using the default way of conducting damage... 2) That looks like something goes wrong with the...
@Tinjaw - That seems to be the case. Try commenting out the Damage() method, so only the Damage(float) method is left. This should force SAI to...
@Tinjaw- Sorry! Must have overlooked that one. Did you setup your UFPS character as shown in the video: [MEDIA] If nothing still works, commment...
@IrishDev & @Tinjaw - Unity has some bugs in Prefab Breaking. You can also achieve this effect by selecting the prefab then going "Edit" -> "Break...
@IrishDev - Prefabbing really is a problem with Unity and SAI. @Tinjaw - Yep, please send me via PM an executable/scene. Thanks! Nikita
@Tinjaw - 1) Try building and running the executable. The problem shouldn't be there. 2) I think the code option is a better option, as it then...
Hey Everybody! Sorry for the extremely long reply time! I was away without internet. :( @animatedtako - Thank you for the explanation! Thats...
@thedreamer - I hope either this week, or next. We're just finalizing some legal details, and then we'll be able to announce. @thendricks - Try...
@thendricks - hmm, sometimes we noticed theres a prefab problem. Are the bots prefabs?
@JasonWild - This seems as though the AI prefab doesn't have the multiplayer finding script needed for it to correctly find the player. Its called...
@dustinwloring1988 + Everybody! - Expect a large announcement very soon! Its got some bad and some good news. @thendricks - Is this AI vs AI? Or...