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Perfect, thank you!
Here's a video of our bug repro project. Pretty much the same setup as the OP, just corroborating the repro. [MEDIA]
Cross posting my similar issue with changing color after assigning a sprite from script...
Ah, thanks for pointing that out roka. Clearly this is a very real bug, so I hope Unity gets a release out soon.
I submitted a bug report on this already, but I wanted to bring it to people's attention in case they're having trouble upgrading their project to...
Also, I wanted to not that DisableSpriteOptimizations is in fact a new API in 2019.1, it did not exist in 2018.3....
We are having the exact same problem. Some of our Images aren't showing color changes made by scripts, unless DisableSpriteOptimizations is called...
I would like to understand which parts of the build process are impacted by this change. Does it effect shader compilation when building players...