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That makes the results very outdated now, considering there have been a huge number of improvements to RyuJIT since then (we're almost at .NET 9...
Has there been much experimentation with reimplementing some of the simpler ICalls in C#? Unity has a lot of these that do little more than...
They're still there, even in Unity 2022. They're just marked with ObsoleteAttribute and are hidden from IntelliSense by default. They're not...
There is still currently no API for setting them without allocations. There is a no-alloc API for accessing the bind poses through a NativeArray,...
Unity seems to use GetModuleFileNameA/GetModuleFileNameW to determine the "base directory" that it'll search in for MonoBleedingEdge, D3D12, the...
Are you looking at decompiled code? It doesn't actually use Unsafe.As, but ILSpy will include Unsafe.As in the output because it's the only way to...
It's possible to implement UnsafeAccessor manually without runtime support if you write an IL post processor for it, you just need to make sure to...
As far as I know, you have to do it this way. HLSL doesn't have any integer types smaller than 32 bits (unless you're on SM6.2, where you have...
Sure you can. Those are language features, not something defined by .NET Standard (which defines APIs, not language features). In fact, it's even...
This won't actually work for the use case shown earlier, unfortunately. The SharpLab sample is written as a single-file program, so the methods...
This optimization doesn't apply to instance methods, only static ones. It will also only be applied in release configuration, not debug. You can...
Note that UnsafeAccessorAttribute is mainly intended for source generators (so that they are able to access implementation details of a type they...
Now that .NET 8 has entered release candidate status, the version of Roslyn that comes bundled with it will report 12.0 as the latest C# version....
I admit I might have been having a bit too much fun with it :D
Because this fix only works for Unity 2022 and above, I decided to look into how I could get file-scoped namespaces working properly in Unity 2021...
I spent some more time experimenting, and managed to figure out why Unity can't detect MonoBehaviour classes when they are defined using a...
After some experimentation and testing, I've put together a list of new language features introduced in C# 10/11 and their current status in Unity.
Yeah, it sounds like the Rider integration plugin just looks for a response file and uses that to tweak the generated project. If you ask me,...
As far as I know, this package has issues on Unity 2021.x and above (correct me if I'm wrong), and only supports up to C# 10. My intention was to...
I just made a brand new project in Unity 2022.3.8f1, added a csc.rsp file containing -langversion:latest (I also tried with -langversion:10) in...