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Hi All. Ive got an issue that im not 100% sure is an issue as the documentation for the Package Manager is all over the place. When creating a...
Ok so updating the project to Unity 2017 fixed the issue... PHEW! Thanks for the help guys!
Hi Solider. Our controllers are connected and do work fine with the new Player Prefab inside the interactions folder in the latest SDK. There is...
Thank's Sticky. Seems like our quick update may entail some modification to the game and our scripts. Looking through the quick start guide it...
We are having the same issue as stated by Harry. As you mentioned StickyHoneyBun if we use the "player" prefab inside the interaction system...
Ok so after hours trying different things, importing them into the main asset folder, and then moving them into the required folder has worked!
HI All Im having difficulty with two PNG files that are used for our Daydream Icon. They have worked fine in an older project, but when...
Hi All Our current menu system has a default setting of Xbox controller for our Oculus Rift game, but we want to be able to check if a touch is...
I think it happened to ourselves when we tried to downgrade from 5.5.1 to 5.4.0. I spent a day replacing all the meshes in 5.5.1 and everything...
Im afraid that didn't work for myself meganuke. Worth a shot though.
Not sure if the OP wants to add my thread to the original post as im having the exact same issues....
Looking into this further, it appears all the meshes in the level are now reference Combined Mesh (root:scene) etc.... Not the actual mesh! If...
Hi All. I recently had a nightmare with trying to downgrade from 5.5 to 5.4. I resolved all the issues eventually, so have managed to continue...
We did try this but with no positive results. Also with the title being a VR title it bought its own issues. Im going to create a non VR version...
We have noticed a VAST improvement using our S7 with full screen PP Camera effects, and Amplify works fine. Unfortunately it still has a huge...
I think its time to submit a bug report, as it must be something to do with the Oculus Integration with Unity thats causing the issue as ive not...
Thanks for your reply Malzbier, really appreciated. The furthest point from 0,0,0 is -101,-7,-163. The level is not exactly huge, and its strange...
A cheeky bump....
Hi All I hope someone can shed some light on a particular issue im having with our current project. On our Main Camera I have a spotlight that...
Hi Guys, Mark here from Fallen Planet Studios. We have been using Amplify for a number of years now, and infact used it on the popular Oculus...