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Same issue as well. It works fine with Oculus Link, but does not when running on Android.
Here is a singleton template that I often use: using System.Collections; using System.Collections.Generic; using UnityEngine; /* DESCRIPTION:...
Yeh, that's a tough one. It's easy to make a character rotate to follow a target, but not what your talking about. The best explanation that I...
If I might add, PlayerPrefs persist between game sessions. Meaning that the status will continue to update no mater you quit, turn the device off,...
Something that I often overlook is that you must have your entire project folder open in VS Code for Intellisense to work properly. Sometimes just...
I am working on a project where it is important to use streaming assets, as end users will be able the update panoramas after the build. So far I...
So far this is an great asset. I have been have been able to deserialize data from XML files, and I was able to display images from...
There is another way to handle this problem. Combine the object that you want to follow (such as Player), and the virtual camera in one prefab....
Awesome! That worked perfectly. I just changed > to != so it will work for up or down. Thanks, and all the best.
I created some 2D platform character behaviors in a simple scene that worked fine when using the up,down, left, right arrow keys on my keyboard....