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I was able to get a working fix in, thanks to your explanations. I would love for something "built-in" when you're able to push another update but...
Thanks for your response! So now the root of the problem is that "hasInitializedEvents" bool. If I expose it in the inspector and uncheck it...
I had a question involving the 2D Platformer Game Kit, I've slightly repurposed the hitbox related scripts for use in my 3D game but I'm having...
We have a similar issue where we're trying to take audio from a camera's audioListener and relay it to an audioSource at a different location. Was...
Worked immediately! I was looking for fixes on the KCC end - adjusting the RB physics directly makes perfect sense. Thanks a ton, Phil!
Re-posting from a few months ago: Maybe I'm overlooking something, but when you add a Rigidbody object to the KCC's "IgnoredColliders" list -...
Maybe I'm overlooking something, but when you add a Rigidbody object to the KCC's "IgnoredColliders" list - it's still possible to move the...
I've been using the "Max Stable Denivelation Angle" to allow the controller to launch off of slopes but when I bring the motor's slider down to 1,...