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@knup_ No, we are still seeing these crashes and haven't yet found a path to replicate them or get more detail.
Thanks for the help on this @joejo. I was able to get a solution implemented that works in editor and builds. Unfortunately, I have run into a...
Is there any information regarding the use of the Scriptable Build Pipeline for creating game builds rather than just implementing Addressable...
Thanks, @joejo. Seems odd that such an action is unsupported at runtime. Feels like the API should expose that as a read-only collection then....
What is the proper way to manually control the XR loader at start-up using XR Management? I currently have XR Management configured to not...
We are seeing a number of production crashes with the following callstack. Native StackTrace: Thread 0 (crashed) 0 libunity.so...
Anyone have thoughts on a good place to start troubleshooting this crash callstack? Native StackTrace: Thread 0 (crashed) 0 libunity.so...
In NetCode's current state it is not suitable for LAN use. NetCode is built with a server/client architecture on top ECS and does not support...
It seems that the package isn't actually compatible with 2019.2. After embedding the package into my project, I see the following errors: In...
I have found that when an AudioSource is assigned an AudioClip with a load type set to Streaming then the AudioSource has the Play method called...
Turns out this is caused by using a generated authoring component where the component struct is not referenced anywhere else in the code. Adding a...
Entering play mode in a scene containing only a GameObject having only a ConvertToEntity component and a generated authoring component causes the...
I have a specific use-case for LAN-only, peer-to-peer (P2P) networked multiplayer that I would like to begin prototyping as an addition to an...
Check out the DOTSSample code for an example of UI updating using a Hybrid model with a ComponentSystem. Specifically look at the...
Downloading the example project rather than starting with a blank project and trying to install the package worked around the issue for me.
Unfortunately, it seems that installing via the Package Manager is not working as the XR Legacy Input Helpers version 1.3.9 is not yet released....
As far as I could figure out, the answer is "Not out of the box". However, you can write your own BasePoseProvider implementation and provide it...
Can the TrackedPoseDriver component be configured to work with a third Vive controller?
How can I copy the contents of an AsyncGPUReadbackRequest's data via a thread? AsyncGPUReadbackRequest request = ...; // request is...
Unity, could we maybe get an option to not create the Component\Scripts menu in the Editor? With the number of scripts we have that menu isn't...