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This post shows up as a top result in Google, so I just wanted to note that another way to have a list of SerializeReference is to use...
I have not! I didn't know that's what Dynamic Resolution did. Thanks!
I'm just getting into render features. It seems like it'll be flexible once I fully wrap my head around it, but I keep running into things that...
Just confirming that the three camera solution does work, but there seem to be some extra calls that I really don't need. I'm hoping there are...
Thanks! A three camera solution probably would work but feels like an extra step that I shouldn't need. I could have a Base camera that renders my...
I should note that I can sometimes see bits of opaque geometry poking through the background in a way that looks like a depth issue. Also, if I...
I'm trying to do something that seems like it should be fairly simple. - Render a background scene to a render texture at half resolution - Use...
Thanks, I found that one a little while ago and it had some useful stuff in it. My best reference so far has been the GitHub, and my biggest...
I'm getting into writing shaders for URP but I'm coming across things like VertexPositionInputs, ComputeFogFactor, and other built-in structs and...
That's exactly what I was looking for! Thanks, @SeventhString ! They really should provide this extra bit of info in the documentation. It would...
Thanks! Are you able to provide any confirmation on how outputSampleRate correlates to the frequency range covered by GetSpectrumData samples? And...
I'm starting to play with AudioSource.GetSpectrumData and wanted to make sure that I understand it correctly. I am not an audio person and just...
This is becoming a troubling issue because it almost seems random. We're currently in closed testing, we do a build, and then stuff that showed up...
The following needs to be clarified with a Yes or No answer. Several platforms explicitly forbid analytics tools and any call home would be in...
We are seeing a 4-10x performance drop between 2022.2.2 and 2022.1.24 in URP. Also we are seeing two different types of crashes in the editor and...
Thanks @Ludiq! I was trying to make a property drawer do this and couldn't figure out why changing property.serializedObject.targetObject.name...
I wrote code to build the reference chains that lead to strings with the UniqueId attribute and now it's just a matter of checking all the...
I made a UniqueId attribute for string fields that just provides a nice way to visualize IDs in the editor. Now, I want to guarantee that all...
I just found this thread when trying to figure out why pathEndPosition would not update after setting a new destination. This answered my...
Thanks. I'll just keep my workaround of using the timelines for design and then manually extracting the clips and playing it through Animancer.