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+1 In my case I encountered this when attempting to load assets from a catalog built in a separate project. Moving to 1.21.14 seems to have fixed it
Thanks for your replies, I can confirm the fix in 2020.3.38f1.
For visibility @The_Island, the issue was marked as fixed but is still broken:...
2020.3.18f is the last version you can use both microphone and speaker... so this is the version we stay on
I filed a report and was directed to...
@todds_unity the issue is that notTrackingReason is never Relocalizing, perhaps due to the sessionShouldAttemptRelocalization option apparently...
Looking for this as well
@Jebtor URP multiple cameras still broken on iOS. Tried on URP 10 and 11. Submitted a new issue here:...
Same. I'm sort of getting around it by blitting the camera frames to a render texture and drawing myself. A real fix is still needed. An active...
Unfortunately the issue persists for me even with new projects. I tried submitting a Visual Studio issue as you suggested, but it hasn't given me...
When using Visual Studio Community 2019 for Mac with Unity, Unity is opening a new VS editor every time I open the C# project / open a script from...
I tried the one that came with the plugin (FaceIOSBlendshapesExample), as well as a handful of ARFoundation samples I haven't gotten to test it on...
I'm trying out some of the face tracking samples on iOS, but the camera remains world facing and no faces are tracked. Am I missing some step?...
I'm running into this as well- did you find a workaround @marwi ?
I have the same issue after updating to 2019.2.2f1
Hey Sandworm, It's likely the constants issue discussed above. A quick way to add all the needed constants is to add them to your project in a...
Thanks for the report and for sharing your workaround! You can also try adding the conditionals you need to the player settings, if you want to...
Here's the list of supported levels, which mostly mirror log4net: The latest release (1.2) doesn't yet support stack trace navigation other than...
Hi Ashkan, you can try deleting the log4net file AssemblyInfo.cs to get it to compile to WebGL. But it does seem to have some issues, so I...
Hmm... I just tried this, and it's pretty close! It looks to be giving me a width that stretches with the labelWidth with a mostly constant pixel...