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ColossalPaul: Is there an email list or something I can sign up for to be notified the moment this feature is available? Would really speed up my...
Is it possible to initialize the ads in a different scene than the one they are called from? In other words, if I initialize them on the game's...
I needed to split my Android game into an apk and an obb (just the main expansion file). So I added the "Google Play OBB Downloader" plugin to my...
I see. Oh, well, at least I know it doesn't need fixing! Thanks.
Yesterday I mentioned I could post to Facebook (on Android) just fine, but I'm actually having a problem with the message not showing up. I use...
I'll look into getting you a logcat - I'm not too familiar with the process so it might not be until tomorrow. :) Thanks! *I'm starting to think...
The plugin works perfectly for posting screengrabs from my game to Twitter on my Samsung Galaxy S3 phone and Asus Memopad, but nothing happens...
I am getting the Serialization depth limit exceeded at '::AudioItem' error message as well.
I've encountered a couple of serious issues I wanted to document... First, if you place a first touch (touch index 0), add a second touch (touch...
I'm building for Android. My test tablet is a recently purchased Samsung Nexus 10. I ran another test, and am starting to think the the...
If I have Unity Remote unchecked, I can only use one touch at a time. Our game is multi-touch so it needs to be on to test that.
I should note, if I move the gameObject with the second touch, then release it, the gameObject will snap back to the proper touch, which I don't...
Hi Hedgehog Team, I'm having a serious problem while dragging a gameObject in a touch screen game. If I touch near enough to the finger doing the...
Just a caution: I created a local AudioObject reference to a sound I was playing, but because I started the sound at volume = 0 the object...
Can you describe how one would use Audio Toolkit to manage music that plays from one scene into another? Specifically, after the player chooses...
Three things I noticed: 1. When panning to an object of interest (and back), the camera doesn't move directly to the target point, instead it...
That's a good question. I've been prototyping the 2D game I mentioned above, and am using a perspective camera looking down on the xz plane (in...
I think my case is a little trickier because I'm going for a touchscreen interface. In my previous suggestion, I began by assuming the ship would...
Awesome to hear about the zoom. :) For the offset, I wasn't specifically referring to "look ahead" (though that would be a good camera option)....
Love the work you're doing here. I am prototyping a top-down game for tablets, so I could use a camera with some extra features, such as: -...