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From the data in XCode, the memory is stable with 3.1.0-preview.7. However it still crashes with "Message from debugger: Terminated due to memory...
Any future plans for providing human depth and stencil texture from front-facing camera?
Right click the shader and reimport fixed my problem.
I am using preview.1 - 3.1.0
Run into same problem here.
Hi I wonder does the latest AR Foundation support ARKit 3 Simultaneous Front and Back Camera feature? I checked RearCameraWithFrontCameraFaceMesh...
17A5508m Based on Apple's talk on WWDC 2019: https://developer.apple.com/videos/play/wwdc2019/607, they apply matting on stencil buffer and...
[ATTACH] [ATTACH] Why under landscape mode, depth/stencil is flipped horizontally (which can be fixed in shader by uv.x = 1 - uv.x; ), and when...
I figured it out. You have to have a group that has "Static Content" checked and have some addressable assets under that group in order to have...
I upgrade to 2018.2.14 and then delete the whole AddressableAssetsData folder and copy it from spaceshooter DemoProject, .bin file is still...
After build iOS player, there's no cachedata.bin file in the build folder, which is causing trouble when I try to update content. Anyone run into...