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Hey, After i hit play, my scene starts up pretty quick (less than a second), all my awakes/starts fire, animations begins playing, etc. but...
I'm doing this in 2019.4.17f1 and it works: var gamepad = Gamepad.current; if (gamepad != null) {...
I only run the LTS release so sorry to thread crash, but is there a way to limit framerate in the editor? Application.targetFrameRate and...
I get the following error when i start a new hdrp project with 2019.4.17 on mac os x. Metal: Fragment shader missing buffer binding at index 5...
Ditto but on 2019.4.10f1, did you submit a bug report?
I sent a note through support. Let me know if you didn't get that.
Just uploaded case number 1269831. It's a large project, though so I'm not sure how helpful it is. The error occurs in the ChatLogView game...
apparently unity forums don't support emoji's :(
Ok, I saw it again. but it was only with the second half of a multi part emoji. There was a peach color thumbs up , which renders (incorrectly)...
I think that fixed it.
Will do! Oh, i should mention: I'm using RectMask2d not the standard one.
2.1.0 I can update to latest and test that if you want.
This is very difficult to screenshot, but I'm seeing emoji's (from inside a textMeshPro text) that are displayed outside of their mask (they're...
Implementing your own keyboard would probably work... that’s a step i’m not prepared to take though. if you knew android well perhaps you could...
Is there a plan to address this? Google maps, hangouts, and many of other first party apps allow this, it's frustating to android users to have...
When they keyboard is displayed it blocks all of the clicks/touches in the non keyboard area (they dismiss the keyboard, but you can't tell what...
Thanks, I experimented with the sort order pretty extensively and it doesn't seem to effect anything (in my setup). But maybe I'm missing...
Hi I can't figure this out and would love some help. Is there a simple way to have particles (from a particleSystem) always render above the...
This is still broken. Reported in Case 1254129
Circling back, when i set bold spacing to 0 in the bold SDF, every thing works beautifully!