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Can anyone help with this? IS it even possible?
Yea, it works now! Thanks!
Tried this, still doesn't work using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoneManager :...
I did try that. Am I missing something else? Just be sure, LateUpdate runs every frame and basically re-adjust the bone transform every frame,...
In inspector, I can Scale and rotate and move bones easily. But I want to do it trough code or animation. bones have transforms and I tired...
Using animation blending (for example, upper body aiming) with humanoid rig works well enough, but with if my rig has extra parts? wings or tail?...
That's bloody right... I referenced an abstract class that I have no way to smartly assign to the projectile. (I also put both damage and status...
Would XML be better? anyway, I was trying a few different implementations and ended up scrapping pretty much everything, since I'm retarded....
Once can even use Scpriptable Obejcts as basically save games. They are powerful. I REALLY need to look into reading from/writing into txt files
I was thinking of a single script (per unit) that handles all effects on that unit, via a list of active effects (). The update would just go...
And of course, the Damager script. This gets attached to a projectile or melee game object/collider: using System.Collections; using...
Here is my monobehavior implementation example: The base effect class: using System.Collections; using System.Collections.Generic; using...
I'm prototpying 2-3 different solutions ATM. Thanks for the input.
Hm...how about his? Since anything that is damagable should generally be effectable (I cannot think of a case where that wouldn't be true),...
I am aware of interfaces, I was unaware you can inherit for then 2 classes. I use the Idamagable, but that is strictly damage. I wanted to keep...
Wanted to implement mouse aiming for my 2.5D platformer and tried doing the way impheniza did (using OnAnimatorIK in code). Problem is, that...
I'm trying to make a status effect system for a 2d platformer and I need advice. Now, the first issue is that a lot of different scripts would be...
OK, I think I may have found something How good is this? I basically store the hex we are currently mousing over and the hex we were previously...
2 questions: 1. I have a hex prefab that I'm instantiating. The prefab itself contains a canvas where X/Y coordiantes are displayed for testing,...
So I am retarded. So retarded I forgot how arrays work. Truth be told, I haven't used them since C classes in college, since so far I haven't...