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UPDATE: after bake (or before) removing the the terrain mask map, that wasn`t RGB+A the color come bake again. After that i have to fix the AO,...
UPDATE: I found a new alert i think is related. Even if i have alreade set mip maps and repeat as wrap it keeps to give me the alert....
Hello guys. I`m still a noob regarding light bake etc. i`m trying to reach the infamous 100FRAME for a VR game i had some problems after bake....
thank you for your advices, i will try. I`m also trying to find a way to reduce the number of material of speed tree, i searched a lot in the web...
this is the shader
Hello, I have created a URP VR project using terrain and SpeedTree. As the number of trees is veri high, i`m reaching only 40 frm building it (i...
KEngelstoft. Thank you for the answer. I tried everithing for 4km in only one tile, never get good results. I`m trying now to spilt the terrains...
URP project using GAIA pro for terrain ■Situation -I have a terrain of 4km, created with a texture in 4K (4096+1) -when i set the camera near...
Hi, EnoxSoftware No, I used ".cfg" and ".names" . Now, I changed to ".txt" and It works. Thank you for your help.
Hi, EnoxSoftware I always use this asset. Thank you. Now I am in trouble. “YoloObjectDetectionExample” does not work. When run in the editor, It...