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Can somebody help me with LoadLevelAdditiveAsync from AssetBundles? I load the assetbundle with CreateFromFile and I don't get any performance...
I am loading multiple AssetBundles on runtime (one AssetBundle = one terrain tile), and every time I call Application.LoadLevelAdditiveAsync, I...
Can you explain me why my source code does not assign correctly the main texture of Standard Shader? void OnPostprocessTexture (Texture2D...
Can you explain me how can I always have the user at the center and just move the whole scene around them?
Hello, I am developing an open world game and I have a question about Unite 2013 solution Can you explain me what is the meaning of keep frustum...
I am trying assetbundles with Unity 5 and I have an error with scripts included in assetbundles. This is my source code for AssetBundles import....
It works fine!
I am developing a driving game and I get an error with the mirror render textures in night mode. If I set the ambient light to (5,5,15) then my...
It works fine, thx!
I am developing a camouflage system and I change sharedmaterials in a c# script, but the renderer don't use the new material. This is my source...
I generated one of my AssetBundles with Unity 5 and it works fine.
Do I need to regenerate my Asset Bundles exported from Unity 4? I am loading a file with extension .unity3d generated with Unity 4.6 and my...
Fixed in Unity 4.5
I can't send a bug report. I get this error: [attach] [attach]
Hi Schubkraft. I am using Win7 x64 and I can navigate in Asset Store but I can not download any package. Everytime I try a download, I get the...
With Unity 4.3.0f4 I can't connect to Unity Asset Store. With 4.2 I have no problems, and I have HTTP_proxy and HTTPS_proxy variables correctly...
I am profiling from my computer to another computer running my application connected to a TV
What's the meaning of gfx.WaitForPresent? How can I resolve this performance matter? Best regards [attach]