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New Devlog - Progress Report on the Third Layer of the Labyrinth - The Cavern [MEDIA] Hey everyone, I've decided to create another devlog here...
New Version - Additional Layer of the Labyrinth [ATTACH] Not a week later, and I've released the new version! The big addition for this version...
Hey guys! Alright I've escaped that horrible lengthy "dev block" that I mentioned in my previous message a few months back. I'm back in the feel...
Since it only works for disabling the objects, I'm pretty sure that the FindGameObjectsWithTag() function only finds active GameObjects. Once you...
I'm currently going through a small "dev block", and making much less progress than I normally do. I talk a little bit about it in this devlog, as...
This week had focused on adding a grappling hook, and a couple items, and a new karambit! [MEDIA] -Ryan
This week shows progress on a new attack; not too productive overall, but I'm happy with what I made this week here! [MEDIA] -Ryan
Made a 3rd devlog to cover what I did last week. I'm working on adding a new boss enemy for the 2nd Labyrinth! [MEDIA] This was really only...
Got a 2nd devlog for the Nature Labyrinth development up and going late last night. It goes over some new animator controllers, bogs, and a good...
Hey guys, no playable update this time, but I wanted to share the first of the new devlog structure! [MEDIA] It's less professional, but it...
Version 0.7.9 - Kickstarter, Updated Trailer, and much needed polish [ATTACH] Hey guys, I'm back to the forums to go over the new version! As...
Version 0.7.8 Consumable Gear & Upcoming Plans [ATTACH] I recently released the next update in Oneiro! For a full detailed changelog you can...
Hey GiuseppeArtadi, Next time you get the chance, try using Debug.Log(Time.deltatime) each frame, and check out the console. I believe what's...
Interesting, I guess I never really considered them different; Makes sense though, thanks for the clarification.
Hey Watermelon_Dev, You're probably looking for this: https://docs.unity3d.com/ScriptReference/RaycastHit-distance.html You can create a ray and...
Version 0.7.7 - Alternative Attacks & Spike Traps I decided this time to get an update out there a little quicker, with a little less content due...
Hmm. I can't see anything that looks out of place, that's a little odd, so I'll just list a couple of notes: Might get better results if you set...
From a quick look, I'm thinking whats happening is that the double jump is happening right after, because you aren't checking the state of the...
Lookin' really pretty good as of part 3. The trees are a little too lifeless as of now(especially the giant on right next to the house), maybe...
Version 0.7.6 - Improved Generation, Dev Console, and the Shadow Beast Hey everyone, I'm back to announce that a new update for Oneiro is...