A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Oh wow, that sounds way more efficient! I'm not 100% sure on how big the tile array will be, still toying around with that, but probably in the...
Oh that makes sense! And would be pretty easy to implement. Thanks! As for it being the best way, probably not. I'll be generating the string a...
That makes sense, I'll likely need to use a more efficient system in the future. But that's a good starting place!
Hey all, I'm working on a system of generating a grid map of a fixed size based on a string. For simplicity, let's just say it's a 3x3 grid. So...
Thanks!!!
Hey all, I'm working on a physical card game project and I'm using Unity to make my card design (I know other programs exist for this kind of...
Vector3 pathPos = new Vector3(path[0].x, 0, path[0].y) + new Vector3(0.5f, 0, 0.5f); Vector3 direction = (pathPos -...
Ah that may be my problem. if I try to just set it as: transform.rotation = lookRotation; the player does rotate, but into all kinds of weird...
OK I think I found part of the problem. Nothing major, but it has to do with the way tilemaps work. Since they are 2D planes, and I'm dealing with...
Hm, I don't know why this is giving me trouble. It seems super straight forward, with each of the different methods. I must be missing something...
I seem to have some trouble here. Can't quite get any of the codes to work properly. I can get some rotation with some of them, but never seems to...
Hm, seem to be having trouble finding the proper code to work. Looks promising! I'll see if I can modify it a little. Thanks!
Oh interesting. So just a direction then. I think I can get that, should be easy to find. Trying out a few of the examples to see if I can get...
Makes sense. LookRotation is pretty easy to use, so I just have to get the angle. Thanks for the link! Not sure which one is the exact method to...
Hey all, I'm working with the TileMap system, Unity's built in grids. Making a simple movement system where the player moves along the grid to...
Wow! This is awesome! And the walk through makes a ton of sense! Thanks for the info, I'll be adding this in and giving it a go! (Also love that...
That makes sense. Though I'm not sure I'm quite ready to do my own grid system just yet! If I want to make the function reusable, should I go...
I should definitely make this a reusable method, it will be called all the time so that is definitely something I will look into! Is an array...
Hey all, got an easy one here but I've been working on this project all day so the simple stuff is getting difficult haha. I just need to find if...