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doh, thanks for the catch
This is the single LoadAsset way foreach (var key in resourceKeys) { AsyncOperationHandle<Object> handle =...
Ok so i have everything working as discussed, the issue comes to LoadAssetsAsync ( note: s ).... This will only return back 1...
Hmm so yes, my test project is working fine with the above code, will have to do more investigation in the main project, thnx for confirming clean...
Correct, i get that but i am not seeing any different behaviour, i have tried all variants. I am going to just pull out the code into a small...
Unfortunately i have tried all those solns and usually run into this: Addressables.Release was called on an object that Addressables was not...
I'm not sure if this is a bug with the way we're dealing with addressables or something more fundamental. We're on 2019.4.5 Unity and the latest...
We are seeing the same, on 2019.3.15 and Mobile Notifications 1.3.0 We have gone through our own proguard to check - adding this seemed to fix it...
Hi, what is the recommended way to detect if notifications are allowed or not in app? We want to send some analytics up to see whether the user...
Anyone else seeing some models losing their uvs? Seems enabling mesh compression is stripping UVs off.. this only happens on windows editor for...
Never mind, it turns out that some images deep down in one of our groups, they could be read in 2019.2 but are not legit in 2019.3 - the...
Note: 2019.2.21 with Addressables 1.8.3 is ok.. We just upgraded to 2019.3.13 with the same 1.8.3 version We see this error when building.....
Did you get a resolution to this? We're experiencing a similar issue, we've tried reactoring to using all the new gradles to no avail.
Yes we're seeing this, some png etc are not being processed correctly, still occurs on 2019.3.11
Does unity support Metal 2 yet? There doesn't appear any documentation or update and it has been out for almost 2 yrs... thnx
Re: Include In Build, you can change it in script Use FindGroup, then BundledAssetGroupSchema and change the IncludeInBuild flag there
A workaround soln is here https://forum.unity.com/threads/build-ios-issue-1-7-4.849991/ until patch
Workaround in this thread till the 1.8.0 patch https://forum.unity.com/threads/build-ios-issue-1-7-4.849991/
A Fix is being done, should appear in 1.8.0 according - not sure when 1.8.0 is being released
Hey TreyK, we're on 2019.2.21f1 thanks