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Something similar to this worked for me when absolutely nothing else did. And I am running OS 10.12.5 which is not exactly current! haha. To...
Good catch(!), but unfortunately it still did not work from Terminal. I closed Hub and activated my file via Terminal:...
Same issue with Unity Hub version 3.0 as others in this thread. I can't activate my license or work. Like dragnagel, in Terminal, I manually...
I struggled for 2 days with all kinds of attempts to simply reverse an initial ray, sending it back in the opposite direction. I learned quite a...
I have single vs multi finger drag working but I couldn't get it to work without calling the onMFDraggingE from within the onDraggingE, as it...
I will try to play with these two methods and report back. In addition, backing up one step, I am trying to understand the OrbitCam demo. At...
ok thanks for the response! Let's just start fresh with what I am trying to accomplish. I want to use my trackpad on macOS and be able to...
I am using Input.Touches, and using your OrbitCam Demo script as a model for my unity project. I am using the latest model of an Apple Magic...
oh that's great. It works. Thank you so much! I didn't want to uncheck "bundleMessagesOnEndOfFrame", as that is my favorite feature! =-) I...
hmmm...searching OscOut for "SendBufferSize", the closest thing I have are lines 236 and 237 that are commented out as: // Set buffer size to...
OSCSimpl was been really great - thank you so much for developing this. I recently ran into a limitation, though, where I am trying to generate a...