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So right now I'm thinking in a new direction: Can I do _two_ post processing passes, each with different configurations? Because then I'll do...
No, they don't, sadly.
[ATTACH] (image: the resulting Vignette is not red, but affected by the Color Lookup, which happens after the Vignette) When applying special...
I have a script that does some extra processing on imported sprites. It sets the pivot: importer.spritePivot = new Vector2(someValue.x,...
Hi! I'm rendering these here clouds, and as you can see, they have black edges. These appear as soon as I apply Unity's 'Depth of Field' post...
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHRG!!! Maybe it's time for them to admit their mistake instead of defending this appalling "feature"?...
Hmm, right. I was confused because my workflow doesn't look anything like that. Like you're saying, models look like prefabs when importing, but...
Thanks mgear, To be clear, I'm at this point talking arbitrary data, so not 'just' a pivot. So perhaps a few floats determining a few scales,...
Cool, thanks. I've also looked further into this. Like c0d3_m0nk3y mentioned, it seems there are a few ways to hook custom logic into the...
An artist may set a "Custom Pivot" for a sprite. But I'd like to have artists set additional data for sprites. Specific 'hotspots', width of the...
Small update: I'm not sure what version I was running at the time, but I'm now running Unity 2021.3.16f1, which does no longer have this issue.
I was unsure where to post this exactly, and I couldn't find any related topics. My case: when I designate my texture to be a 'sprite', it adds a...
Listen up: * There is this property 'gradient' that you can use within ShaderGraph. This is a handy little tool they've made to make life easier...
Thanks for the response. I wasn't aware of RTHandle and I do not yet know how and whether that would affect this case. I will look at this at a...
I have no experience with Probuilder so I don't know what that shader is supposed to do/look like. But this sorta looks quite standard, so have...
Could you post how your low/medium/high settings are currently configured?
Thanks @phil_lira I'm not sure whether a depth prepass would be useful in this case, except if the feature also means that I can do two...
Hello @phil_lira My question is more specific than that: As outlined I am already adding an extra depth copy myself. However, the problem that...
I've tried to isolate the issue and have found out that it doesn't matter whether the camera is an overlay camera or not. There seems to be a...
Here's the image that shows the delay in the depth buffer as mentioned above. Here, I'm moving the camera quickly from left to right: [ATTACH]...