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The problem is that I'm not sending or receiving anything anymore. I removed all of the observable scripts that I had on my player and the problem...
I just realized that it wasn't even any observable on my player, it was something else but I don't know what. This is the error I'm getting:...
What do you mean by attach the debugger? Also there 3 more observables on the object.
Adding a cast didn't change a thing. Also, I'm pretty sure the error is when reading and I'm using PUN version 2.29.
I'm trying to sync spriteRenderer.flipX but I'm getting a weird error saying "Specified cast is not valid". The sprite renderer is on the...
Nvm it doesn't work. I'm lost :/
Yes, I did that and it works only with one sensitivity and I don't know why. Maybe instead of doing float t_input = Input.GetAxis("Mouse Y") *...
Wdym?
I'm making sort of an fps trainer and I need to somehow get some game's sensitivity. For now I only want Valorant sens but if you would give me...
Hello, I'm trying to make a multiplayer hub that every player will spawn in when they start the game without putting an IP to join Example: like...
Nvm I fixed it, Thank you for your help!
@starmind001 I'm only destroying them.
Hello, I'm trying to make a 2D shooter game that you shoot enemies that spawns near you. I have a problem with the spawning. When I kill all of...
You don't get it. It's not spawning because I have the enemy in the scene and when I kill all of them I can't spawn more because there are no more...
@DownER149 How is this fixing my problem but thank you for correcting my script :D
Enemy Spawning: using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawn : MonoBehaviour {...