A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks for letting me know.
Hi, I'm having a bit of trouble implementing tile based movement using dungeon architect's pathfinding. How can I go about implementing...
Wow, thanks so much for the reply! I'll take a look at this.
Thanks so much for the reply! I was starting to wornder if this thread was even alive! So my only suspicions are if the tutorial is outdated. I...
So I've followed the checklist and I used the Survival game tutorial. I'm still getting this error message saying NoProductsAvailable. Please help...
Thanks so much, it's a little clunky, but it's much much muuuuch better than my previous results! These are the lines I've changed. I'm also using...
Thanks so much for your input. This is what I've got so far. the camera following doesn't work well. What how would I make the camera follow the...
I'm setting up my camera so that as it follows the player if it reaches the limits of the level, it should stop. I'm using Tile.GetMapSize() for...
Okay, that solved all those issues and gave me what I expected. I changed switchSpawnPos from a Transform to a GameObject type. Then cast var...
So I've tried varspawnPos = Instantiate (switchSpawnPos, Tile.MapToWorldPosition (triggerPositions[i]), switchSpawnPos.rotation) asGameObject;...
It's strange that I'm receiving this error message, because I have checkPointSpawnPos set to a reference of an object in the inspector. I was...
So I'm getting this error message, but I don't know why it would be happening. I debug logged "spawnPos" and it returned null. I'm not sure why...
Alright, I'll scrap everything. Now, I'm pretty new to this plug in and I'm trying to figure out how it works, I was expecting a straight forward...
So this works, but I don't I implemented it properly. I don't know how to make sure that the correct IDs are being set to the right checkpoints....
I'm using that piece of code to place the player at a designated starting point in the scene. I don't instantiate the player, I just have him in...
So what I'm trying to so is spawn checkpoints and place them where l've placed triggers in layer 1. Then using a new layer (layer 2) like you...
OK, so this is the entire script I'm using for placing/spawning the game objects. I hope this gives you a clearer idea of what I'm working with....
Right, I did that because I have the actual object being spawned using a trigger on layer 1. I'll match all the layers and see how that goes
Oh I think I see what you mean. Using this I can see which coordinates the objects are being placed, but there's still something missing, and so...
But I already am, in the code above. It isn't being logged. This is more confusing than I hoped it would be. I'm pretty lost with this.