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I've just checked and VSync isn't on
I am... more confused now
In this example I'm spawning a Rigidbody with a sphere collider attached above a mesh collider. It briefly jitters and then stops. Does anyone...
Is that not 10,000 fps?
Unity 2019.3.0b7 Mac Made a new scene, deleted the Main Camera and Directional Light. As soon as I click play, Activity Monitor says Unity is at...
Interesting, I'll try this out. Thanks :)
I'm wondering what the best way to do this is: As an example here I have a blue block childed to a red block. As we'd all expect, rotating the...
@Edy that makes sense, but can you see any reason why my friend would be getting different results? As you can see, it seems to be considering...
A friend tried the same thing out, but their rigidbody stays still. Physics settings are all the same. How can this be? [MEDIA]
Despite you not understanding my code, your script works perfectly, thank you - and thanks for the demonstration too! :)
One cube, with a rigidbody and two scripts attached: using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
I've been searching how to do this for a while, and a few other people have asked the same thing but the answers are either very vague or aren't a...
Also getting 'Identifier uniqueness violation...' in 2019.2.2f1
Thanks for the reply Edy - yeah I'd left that line out by mistake. So this is a sound method otherwise?
If I'm not mistaken, AddForce should always be in FixedUpdate(). But say if this is triggered by a key/mouse press, what would be the best method...
In this scene, the ball will roll up the ramp as intended at a given speed, but if it's too fast it will go through, as expected. The ball rb has...
I've sent a packaged scene to you :)
Yes, both are on Absolute Here's the video: [MEDIA] + FWIW I am working at 0.01 scale, perhaps this is causing issues? It's for physics reasons.
I've got an issue with using Curvy - wondering if anybody could help. Apologies if I've posted this in the wrong place....
Thanks for the super helpful example @bgolus !