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Has the actual cause of this ever been established? We're running into this on a SINGLE APK install (no obb/aab) in Unity 2019.4.32, but only on...
Hey there, :) Apologies, that line in the Documentation was out of date, and SAC no long uses any Preview Packages, so that line can be ignored....
Ok great, thanks for the feedback. Just wanted to let you know that we will be chatting about this further internally and will get back to...
Yes it is. Please note that we will likely be adding separate X and Y sensitivity shortly. It is a single value currently however.
Thanks! Your experience is exactly what we are going for with the design of SAC :)
We'd like to look into this as your use-case seems to be a really good one that the Character Controller should support. Is there any way that...
We're not sure what you mean by this exactly... could be explain the behaviour that you are looking for here please?
A bug was just now fixed regarding how the camera look axis was being processed for mouse input. Please have a look when you can and see if it's...
We're not sure actually... it's not something that has been specifically tested but in theory it should work! Try the SimpleMovingPlatforms demo...
Hi everyone :) Apologies for the longer than desired period of inactivity on updates to the SAC Beta. Yesterday we pushed an update to the master...
The Template itself was not designed with 2D in mind, but if you know what you're doing, you should be able to convert it to 2D either by using an...
Thanks for the feedback on this :) We have done a pass on the documentation to take into account the example that you listed here, as well as...
Good catch; the Enemy Layer Mask was actually a relic of an older system in TDT that was eventually removed; we have now removed the remnants of...
Another great bug report. This has also been fixed in the new update :)
Thanks for this report! It was a genuine bug and it has now been fixed ing the upcoming update :)
Were you able to resolve this? Agents only fire if their paths are blocked, so perhaps you just weren't noticing that before? Otherwise, there...
This was a great point to bring up as we had never previously considered the pre-placement of Towers within a level inside of the Editor. We have...
As both @StanBishop and @omnix32 have already helpfully pointed out, this can be any mesh that you want to represent the tower. Seeing as how...
Were you able to solve your issue with the fire effect after changing the model? It sounds like something just wasn't linked up again properly...
This is also related to your post @shubhamshetkar25. Thanks for reporting this. It was a bit of a random behaviour to do with initialization...