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Basically, I want to make an object appear (already existing, but deactivated) when a certain object is destroyed. This would mean setting...
That didn't work either I had used both if(a != null) a.SetActive(true); and a?.SetActive(true); and your solution of if(!a.Equals(null))...
At this point, object A is not yet null. It is still an object while it is being destroyed.
When object A is destroyed, object B is set active. This works fine in game, but as I quit, both A and B are destroyed, which causes this error....
I'm not sure how it happened, but my Default-Material's color changed, making most of the temporary assets in my scene that color. I'd like for...
I want to search a directory for 3D models, then generate 2D image previews for them, and make them appear in a menu in game. The way I thought...